Ijraset Journal For Research in Applied Science and Engineering Technology
Authors: Rutul D. Bhosale, Manav Waghmare, Ayushi Lanjewar, Priyam Sarkhel, Prof. Rachna Chapate
DOI Link: https://doi.org/10.22214/ijraset.2024.65642
Certificate: View Certificate
Checkmate X is an advanced chess engine designed to provide an engaging and realistic chess experience through sophisticated algorithms and artificial intelligence. This engine incorporates Minimax with Alpha-Beta Pruning and Recurrent Convolutional Neural Networks (RCNNs) for efficient move evaluation and adaptive gameplay, catering to players of all levels. Features like multiplayer functionality, training modes, and customizable AI make Checkmate X a versatile platform for both competitive play and learning. Our study presents the architecture, algorithms, and performance metrics that underscore the engine’s effectiveness in delivering human-like strategies and training utilities.
I. INTRODUCTION
ChessMateX aims to fill the gap between the computational approach of traditional chess engines and a more natural, human-like playing style. Using a combination of game theory, machine learning, and reinforcement learning, the platform offers a dynamic experience that not only engages players but also supports their skill enhancement. The motivation behind ChessMateX is to utilize AI’s strategic thinking to help improve players' cognitive abilities through a realistic and interactive chess environment.
The platform is designed with several objectives. It provides gameplay that adapts to different skill levels, simulating strategies similar to those of human players. Tools for move analysis and independent learning are included, enabling users to strengthen their game and grasp advanced techniques. Additionally, ChessMateX offers multiplayer options, creating a space for shared learning and competition. This comprehensive approach makes it an ideal choice for both improving skills and fostering a deeper understanding of chess.
II. LITERATURE REVIEW
The field of 3D object detection for autonomous driving has witnessed significant advancements in recent years, with various approaches tailored to enhance detection accuracy, computational efficiency, and adaptability to diverse driving conditions. Alexandrino et al. (2024) introduced a novel 3D object detection framework that incorporates object velocity as a core feature. This method focuses on leveraging the temporal consistency of moving objects, allowing for improved accuracy in real-time detection by predicting the positions of objects based on their velocity. The framework is particularly effective in standard traffic scenarios, where the motion of vehicles and pedestrians follows predictable patterns. However, this approach may encounter limitations in rapidly changing environments, such as urban settings with erratic traffic behaviors or sudden obstructions, where accurate velocity predictions become challenging and may lead to detection errors or delays [1].
In a foundational study on Advanced Driver Assistance Systems (ADAS), Kukkala et al. (2018) provided a broad overview of the technologies supporting object detection in autonomous vehicles. This work emphasized the integration of ADAS features, such as lane detection and collision avoidance, with object detection capabilities. While it serves as a comprehensive resource on the overall framework of ADAS in autonomous vehicles, it lacks a deep dive into 3D object detection methodologies, particularly in handling the complex spatial requirements of autonomous driving environments. This survey acts as a contextual foundation for understanding how object detection fits within the larger ADAS ecosystem but falls short of addressing the specific technical challenges and performance metrics required for robust 3D object detection systems [2].
Zhao et al. (2021) tackled the issue of computational efficiency in 3D object detection through a neural pruning strategy. By selectively "pruning" or removing less impactful parts of a neural network, Zhao and colleagues were able to achieve faster detection speeds without a significant loss in accuracy. This approach is highly relevant for real-time applications, where maintaining low latency is critical for safe autonomous driving. However, neural pruning can have limitations depending on the architecture of the deep learning model; certain network designs may not respond as well to pruning, potentially impacting performance or accuracy.
Additionally, while neural pruning offers computational efficiency, the method may be less effective in highly dynamic or complex 3D environments that require a higher level of detail and a more comprehensive understanding of spatial relationships [3].
In a more general survey, Jiao et al. (2019) reviewed the broad landscape of deep learning-based object detection techniques, covering both 2D and 3D detection methods. This work highlighted the evolution of object detection algorithms and the impact of deep learning on this field. While the survey includes techniques relevant to 3D object detection in autonomous driving, it is primarily focused on generic object detection methods and lacks targeted insights into the unique challenges of autonomous driving, such as multi-object detection under occlusions, complex urban scenes, and varying environmental conditions. Consequently, this review serves as an introduction to deep learning-based object detection but does not provide an in-depth exploration of the intricacies involved in 3D object detection specifically for autonomous vehicles [3].
One of the notable contributions to real-time object detection, YOLO9000 by Redmon and Farhadi (2017), has been widely adopted in the autonomous driving domain for its balance between speed and accuracy. YOLO9000, originally developed for 2D object detection, was adapted for 3D object detection applications due to its efficiency in handling high-speed object recognition. However, the adaptation of YOLO9000 to 3D object detection is not without limitations; it may struggle with depth estimation and spatial orientation in complex driving scenarios where accurate 3D localization is crucial for safety. Thus, while YOLO9000 remains a strong foundation for real-time object detection, further enhancements are necessary to fully address the depth and orientation challenges specific to 3D detection in autonomous vehicles [5].
Simon et al. (2019) advanced the YOLO model by developing Complexer-YOLO, which is tailored for 3D object detection on semantic point clouds. This model leverages the rich spatial information present in point clouds, enabling more precise object localization and recognition. Complexer-YOLO is particularly valuable for applications that require high accuracy in detecting objects with complex geometries, such as pedestrians, cyclists, and other vehicles in dense urban settings. However, while Complexer-YOLO achieves improved accuracy, it may not meet all real-time processing requirements for autonomous vehicles, especially in situations where both speed and accuracy are paramount, such as highway driving or emergency braking scenarios [6].
In Wen et al. (2021), the authors presented a novel approach to 3D object detection using a shared voxel-based backbone that combines information from lidar and camera sensors. This multi-sensor fusion method allows for greater accuracy by integrating complementary data types; lidar provides precise depth information, while cameras offer rich visual details. Wen et al.’s approach demonstrates improved performance in complex detection tasks, such as identifying partially occluded objects. However, this fusion model is computationally intensive, potentially posing challenges for real-time processing in scenarios where rapid decision-making is critical. The reliance on both lidar and camera sensors may also limit applicability in situations where only one of these sensors is available or reliable [7].
III. PROBLEM DEFINITION
The current chess engines primarily emphasize computational efficiency but fail to provide adaptive learning and personalized feedback for players with varying skill levels. The goal is to develop an AI engine that can dynamically adjust to individual play styles, offering a more tailored and engaging experience. Additionally, the engine will feature interactive training tools and move analysis to support player improvement. It will be designed for scalability, ensuring that it can handle multiplayer gameplay while fostering community interaction. The project aims to combine personalized learning with competitive play to enhance both casual and advanced players' experiences.
IV. METHODOLOGY
A. CheckmateX employs:
B. Mathematical Model:
Pseudocode for Quiescence Search:
function QuiescenceSearch(position, alpha, beta, depth):
// Evaluate the position (static evaluation function)
evaluation = EvaluatePosition(position)
// If the depth limit is reached, return the evaluation
if depth == 0:
return evaluation
// If the position is quiet (no immediate tactical threats), return the evaluation
if IsQuiet(position):
return evaluation
// Initialize best evaluation to a very low value
bestEvaluation = -∞
// Loop through all possible moves
for each move in GenerateCaptures(position):
// Make the move and get the resulting position
newPosition = MakeMove(position, move)
// Call QuiescenceSearch recursively with the new position
evaluation = -QuiescenceSearch(newPosition, -beta, -alpha, depth - 1)
// Update best evaluation based on alpha-beta pruning
bestEvaluation = max(bestEvaluation, evaluation)
// Perform alpha-beta pruning
if bestEvaluation >= beta:
return bestEvaluation
alpha = max(alpha, bestEvaluation)
// Return the best evaluation found
return bestEvaluation
function EvaluatePosition(position):
// Static evaluation function (based on material, piece position, etc.)
return evaluated value of the position
function IsQuiet(position):
// Check if the position is quiet (no immediate captures or tactical threats)
return True if no captures or checks are available, else False
function GenerateCaptures(position):
// Generate all possible capturing moves for the current position
return list of capturing moves
V. SYSTEM DESIGN
A. System Architecture
The architecture integrates several components:
B. UML Diagrams
Fig 1 Use Case Diagram
Fig 2 Sequence Diagram
Fig 3. Class Diagram
Fig4.Componentdiagram
VI. PROJECT IMPLEMENTATION
VII. RESULTS AND EVALUATION
A. Chess Engine Performance
B. System Performance
C. User Metrics
ChessMateX is an innovative chess engine designed to offer both a realistic gameplay experience and valuable learning tools. Its advanced AI adjusts to the player’s skill level, making it accessible to a wide range of users, from beginners to advanced players. The platform’s educational features allow users to analyze strategies, learn from their games, and improve their decision-making skills. This dual focus on gameplay and learning ensures that ChessMateX benefits both casual players and those seeking to enhance their chess expertise. The engine is designed to simulate human-like gameplay, providing a balance of challenge and enjoyment. Its training tools promote strategic thinking and skill development, making it a valuable resource for players aiming to refine their abilities. ChessMateX aims to serve as more than just a game—it is a comprehensive tool for learning and growth in chess. Future enhancements will focus on introducing advanced training options and incorporating complex neural models. These updates will further improve its ability to replicate human decision-making and provide a richer learning experience. By evolving with the needs of its users, ChessMateX remains a dynamic and versatile platform for chess enthusiasts at all levels.
Copyright © 2024 Rutul D. Bhosale, Manav Waghmare, Ayushi Lanjewar, Priyam Sarkhel, Prof. Rachna Chapate. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Paper Id : IJRASET65642
Publish Date : 2024-11-28
ISSN : 2321-9653
Publisher Name : IJRASET
DOI Link : Click Here