Ijraset Journal For Research in Applied Science and Engineering Technology
Authors: Dikshith S M, Deepika R, Sahithya Patil, Nagaveni V
DOI Link: https://doi.org/10.22214/ijraset.2025.66601
Certificate: View Certificate
Human-Computer Interaction (HCI) has undergone significant transformations with the advent of Artificial Intelligence (AI) and Machine Learning (ML), enhancing the ways in which users engage with computing systems. This paper introduces AirCanvas, a novel hands-free digital interaction tool that leverages air gestures for intuitive and seamless computer control. The system uses advanced image processing techniques, specifically OpenCV for visual data analysis and MediaPipe for accurate hand gesture recognition, enabling users to manipulate virtual environments without physical touch. By integrating a standard webcam as the primary sensor, AirCanvas offers an accessible solution for gesture-based interaction, eliminating the need for specialized external hardware like motion sensors or gloves. Users can perform a variety of tasks such as virtual drawing, cursor control, and presentation navigation with simple hand gestures in 3D space. The system\'s gesture recognition capabilities are powered by deep learning models trained on large datasets of hand movements, ensuring robust performance in diverse lighting and environmental conditions. The potential applications of AirCanvas are far-reaching, ranging from interactive art creation to more practical uses in assistive technology, where people with mobility impairments can benefit from hands-free control. In the field of robotics, the tool can enable more natural human-robot interaction, while in gaming, it can introduce new forms of immersive gameplay through gesture-based interfaces. Furthermore, the tool\'s open-source nature allows for further customization and enhancement, fostering innovation and collaboration in various industries. As human-computer interaction continues to evolve, AirCanvas represents a significant step forward in making technology more intuitive, engaging, and accessible for all users.
I. INTRODUCTION
The rise of Artificial Intelligence (AI) has ushered in transformative changes in Human-Computer Interaction (HCI), shifting the focus from traditional, physical input devices like keyboards and mice to more natural, touchless interaction methods. These innovations are redefining how users engage with computers, allowing for more intuitive and immersive experiences. One of the most exciting advancements in this domain is the development of AirCanvas, a gesture-based control system that utilizes computer vision to detect and interpret hand gestures. The primary goal of AirCanvas is to make HCI more efficient, seamless, and natural, by enabling users to control applications—such as virtual painting, cursor movement, and voice-controlled input—through simple hand gestures.
Historically, HCI has been facilitated by conventional input devices such as keyboards, mice, and touchscreens. While these devices have served their purpose for decades, the increasing demand for more intuitive and accessible systems has led to the exploration of alternative interaction methods. Gesture recognition, in particular, has emerged as a powerful tool in this evolution. By enabling users to interact with computers through physical movements, gesture-based systems offer an alternative that feels more direct and organic, eliminating the need for physical contact or complex input devices.
In the context of AirCanvas, this paper emphasizes the integration of two pivotal technologies: OpenCV (Open Source Computer Vision Library) and MediaPipe. OpenCV is renowned for its image processing capabilities, providing the foundation for detecting and tracking hand movements in real time. MediaPipe, developed by Google, is a framework for building multimodal, cross-platform machine learning pipelines, particularly well-suited for hand gesture recognition. Together, these technologies enable AirCanvas to translate hand gestures into actionable commands that control various computer functions, from drawing in a virtual space to navigating presentations or interacting with media.
Several studies have laid the groundwork for gesture recognition systems, highlighting their potential to revolutionize HCI. For example, Ahmad Puad Ismail et al. (2020) demonstrated a hand gesture recognition system using Haar-cascade classifiers for real-time interactions. While their system showcased the promise of gesture-based control, it also pointed out the limitations of existing methods, particularly in terms of real-world efficiency and accuracy. The need for optimized systems that can work in diverse and dynamic environments was evident.
AirCanvas builds upon these foundational studies, addressing these challenges by leveraging the power of advanced computer vision libraries like OpenCV and MediaPipe. These libraries enable the system to perform gesture recognition efficiently and accurately with minimal hardware requirements, making it accessible to a broader range of users. The benefits of AirCanvas extend beyond entertainment and art creation. Gesture recognition has great potential in fields like assistive technology, where individuals with physical disabilities can interact with computers without relying on traditional input devices. In gaming, it can open new possibilities for immersive, gesture-driven experiences. Furthermore, the simplicity of using a standard webcam for gesture input makes it a cost-effective and scalable solution, further cementing AirCanvas’s potential to revolutionize HCI.
Index Terms—AirCanvas, OpenCV, MediaPipe, Human-Computer Interaction (HCI), Gesture Recognition, Image Processing, Hand Gesture Recognition, Artificial Intelligence, Machine Learning, Assistive Technology, Gesture-Based Control, Real-Time Interaction.
II. PROPOSED SYSTEM
A. System Components
The AirCanvas system is designed to provide a seamless and efficient hands-free interaction experience using state-of-the-art computer vision techniques and machine learning models. The key components of the system are detailed below:
III. RELATED WORK
IV. SYSTEM ARCHITECTURE
The architecture of the AirCanvas system is designed to ensure seamless real-time interaction through a series of well-structured stages. These stages—input capture, processing, and output—work together to provide a smooth, hands-free user experience. The following outlines the three primary stages of the system architecture:
By combining input capture, processing, and output in a seamless architecture, AirCanvas enables real-time, hands-free interaction with digital systems, offering a versatile solution for applications ranging from virtual art creation to cursor control and presentation navigation.
Fig. 1. System Architecture
V. APPLICATIONS
The AirCanvas system has a wide range of potential applications across various fields, leveraging gesture recognition to improve user interaction in innovative ways. Some of the key applications include:
Fig. 2. Example of Gesture Recognition
4) Assistive Technology: AirCanvas can provide life-changing benefits for individuals with physical disabilities or mobility impairments. Gesture-based control enables users to interact with computers and devices without needing to rely on physical input devices like a mouse or keyboard. For individuals with limited hand or finger mobility, AirCanvas offers an accessible alternative, allowing them to perform daily tasks such as browsing the web, sending emails, or even controlling smart home devices. By combining gesture recognition with voice commands, the system ensures that users with various abilities can engage with technology in a way that suits their needs.
5) Education: In the educational field, AirCanvas opens up new opportunities for interactive learning experiences. For example, virtual art classes can be enhanced by allowing students to draw, paint, or design using hand gestures instead of traditional input devices. This hands-on approach to learning engages students more effectively and can be especially useful in remote learning environments, where the tactile nature of education can sometimes be lost. Beyond art, AirCanvas can be used in other subjects, allowing for gesture-based control of digital tools for mathematics, science, and interactive tutorials. The system promotes active participation and collaboration in the classroom, even in virtual or hybrid learning settings.
VI. RESULTS AND DISCUSSION
The performance of the AirCanvas system was thoroughly evaluated across a variety of scenarios to assess its effectiveness in real-world applications. The system demonstrated robust performance, particularly in terms of hand gesture recognition and real-time interaction. Below is a detailed discussion of the evaluation results:
AirCanvas represents a significant advancement in human-computer interaction (HCI) by introducing touchless, gesture-based controls powered by cutting-edge computer vision techniques. By leveraging the capabilities of OpenCV and MediaPipe, AirCanvas provides users with an intuitive and natural method of interacting with digital environments, eliminating the need for traditional input devices like keyboards, mice, and touchscreens. This system enables seamless, hands-free interaction, positioning itself as a versatile tool for a wide range of applications, including gaming, robotics, virtual presentations, assistive technology, and education. The core strength of AirCanvas lies in its ability to accurately recognize hand gestures in real-time, translating them into actionable commands. This opens up exciting possibilities for innovation in areas like immersive gaming experiences, intuitive robot control, and interactive learning. By removing barriers to physical interaction, the system enhances accessibility and convenience, making it an ideal solution for users with mobility challenges or those seeking more ergonomic computing interfaces. While the current version of AirCanvas demonstrates strong performance in controlled environments, future improvements will focus on optimizing the system for broader applicability. Key areas for development include: 1) Reducing Computational Costs: Efforts will be made to optimize the underlying algorithms for lower computational requirements, ensuring the system can run efficiently on a wider range of devices, including mobile platforms. 2) Improving Performance in Varied Lighting Conditions: Although adaptive techniques have been employed to handle different lighting conditions, further enhancements to lighting-agnostic hand tracking will be explored to improve accuracy in challenging environments. 3) Expanding Gesture Recognition: The system can be enhanced by expanding the range of recognizable gestures, improving its ability to handle more complex interactions and gestures involving multiple hands or fingers. 4) Integration with Other Interfaces: Future iterations may integrate with additional technologies, such as voice control or eye-tracking, to create a more holistic and customizable interaction experience. In summary, AirCanvas exemplifies the potential of AI and computer vision in redefining the way we interact with digital devices, offering a more natural, hands-free alternative to traditional input methods. As the system continues to evolve, it holds promise for further transforming HCI across various domains, driving innovation and improving accessibility for users around the world.
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Copyright © 2025 Dikshith S M, Deepika R, Sahithya Patil, Nagaveni V. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Paper Id : IJRASET66601
Publish Date : 2025-01-20
ISSN : 2321-9653
Publisher Name : IJRASET
DOI Link : Click Here