The future mental health of person is Depend on their childhood. To develop their cognitive skills in their childhood we are developing web application based on different technologies. CogniHome is also helpful to develop and increase their Intelligence Quotient (IQ). The abstract deals with the significance of cognitive skills. The IQ test in website is helpful for user to check their mental stage. User able to increase their cognitive skills using different Games, Therapies and Puzzles. Therapies include meditation, yoga, etc. which help user to stable mind. Puzzles and Quizzes are helpful to increase their IQ. The main purpose of CogniHome is to engage child in enjoyable and productive home learning experiences. Ultimately, the CogniHome is to enhance cognitive skills of child for their betterment future.
Introduction
I. INTRODUCTION
This study focuses on helping children aged 4 to 16 grow in all aspects. Today, it's tough due to more time in front of screens, less play, and online learning because of COVID-19. We need special ways to help their thinking skills. To make learning fun, we suggest using things like puzzles, games, and creative projects. The key is to help kids set goals, celebrate achievements, and like learning. Encouraging curiosity is important too. We want kids to explore interesting things and ask questions.
Trying different things is a good way to help thinking. Kids should learn about many topics. Child can help by enjoying learning, solving problems, using devices less, and playing outside more. Children learn in different ways, so teaching methods should fit what they like. Being patient and supportive is crucial. This research looks at ways to develop thinking skills in children, considering today's challenges
II. LITERATURE SURVEY
An intersection of the digital era with education has led to the inception of "CongniHome," an innovative platform amalgamating cognitive skill enhancement with interactive technology. In early childhood (birth to age four), a substantial network of neural pathways is established, contributing significantly to brain development. Adel S. Elmaghrab, Tamer F. Mabrouk, and Ghada A. El Khayat are pioneering an intelligent web-based adaptive learning system tailored for children with average IQ[3]. Employing reliable diagnostic tests, the system recommends personalized therapeutic games and modulates play frequency via an inference engine. Interactive elements facilitate parental progress tracking through email updates. Initial evaluations and limited implementation have yielded positive user feedback. Future plans encompass innovative game development and cognitive skill improvement strategies for students. Given the limited resources available, the system's societal and economic significance is emphasized, acknowledging the collaborative contributions of organizations and experts.
In the realm of intelligence assessment, the Cattell-Horn-Carroll (CHC) Model has emerged as a prominent theoretical framework for evaluating intelligence-related abilities. Supported by substantial data, this model aids in interpreting scores, notably from assessments like the WISC-IV[4]. It facilitates the evaluation of various cognitive abilities encompassing verbal, visual-spatial, working memory, and processing speed, alongside measuring general reasoning competency and calculating IQ scores.
Thaweesak Yingthawornsuk, Kulmanachaya Sangsomporn, and Thanabut Jitjumlong are actively developing a game application focused on enhancing children's cognitive skills. This application incorporates four puzzle games designed to assess knowledge retention, memory, problem-solving, and observational abilities. The research reviews early development theories, spotlighting multimedia-enhanced multisensory learning. Recommendations for augmenting variety and engagement include introducing additional game modes, implementing a score user interface page, and providing individual game instructions.
The researchers' work extends to creating and refining gaming applications that elevate children's cognitive capacities while assessing the quality and user satisfaction of these educational games. They adopt an innovative approach, integrating math and color combination teachings via gamification in conventional educational settings. One such creation, "Balloon Shooter," aims to impart these skills in an entertaining yet educational manner[5].
The review encompasses an analysis of game development techniques and strategies necessary for educational games catering to children. Expert perspectives on educational game development emerge prominently, encompassing various games like picture matching, domino, object ordering, categorization, detail observation, and arithmetic games. Consequently, this comprehensive review encapsulates the evolution of ideas and approaches in the domain of enhancing cognitive skills, spanning from traditional perspectives to contemporary theories.
III. METHADOLOGY
A. Description of the System
The CogniHome project is an interactive cognitive development system that uses multiple methods to evaluate and improve children's cognitive capabilities. In the beginning the approach uses assessments of intelligence that are standardized with modifications for various age categories. Based on the outcomes of these tests, which serve as basic criteria, children can be classified into distinct cognitive development phases. The system next delivers a carefully selected group of engaging tasks and games that have been modified to fit each developmental stage that has been discovered. The goal of these interactive modules is to enhance and target a variety of cognitive skills, such as perceptual reasoning, memory, problem-solving, and critical thinking.
V. ACKNOWLEDGEMENT
We express our heartfelt gratitude to all those who contributed to the realization of the "CogniHome: Enhancing Children's Cognitive Skills" project. This initiative would not have been possible without the dedication, expertise, and collaborative efforts of our guide Mr. D. A. Birari. This project stands as a testament to the collective effort and dedication of everyone involved. We look forward to the positive impact CogniHome will have on the cognitive development of children with disabilities.
Conclusion
\"CogniHome: Enhancing Children\'s Cognitive Skills\" offers a ground-breaking approach to cognitive development. This all-inclusive system provides progress tracking, interactive exercises, individualized curriculum, and IQ Test. It was created with the needs of the user in mind. \"CogniHome\" aims to significantly influence young kids cognitive development and general well-being by establishing a stimulating and encouraging home learning environment that will boost their skills and future opportunities.
References
[1] T. Jitjumlong, P. Chinbenchapol, P. Makasorn, W. Fuknuan, K. Sangsomporn and T. Yingthawornsuk, \"Development of Game Application for Enhancement of Children’s Cognitive Skills,\" 2018 18th International Symposium on Communications and Information Technologies (ISCIT), Bangkok, Thailand, 2018, pp. 304-307, doi: 10.1109/ISCIT.2018.8587969.
[2] S. Maveddat, E. Kabiri and H. Farhandi, \"The Effects of Neuroland Digital Cognitive Game On Children\'s Cognitive Skills,\" 2021 International Serious Games Symposium (ISGS), Tehran, Iran, Islamic Republic of, 2021, pp. 91-103, doi: 10.1109/ISGS54702.2021.9684770.
[3] G. A. E. Khayat, T. F. Mabrouk and A. S. Elmaghraby, \"Intelligent serious games system for children with learning disabilities,\" 2012 17th International Conference on Computer Games (CGAMES), Louisville, KY, USA, 2012, pp. 30-34, doi: 10.1109/CGames.2012.6314547.
[4] D. R. Petretto et al., \"Difficulties in reading and neuropsychological profile on WISC-IVin Italian children,\" 2016 IEEE International Symposium on Medical Measurements and Applications (MeMeA), Benevento, Italy, 2016, pp. 1-8, doi: 10.1109/MeMeA.2016.7533782.\\
[5] M. T. Oyshi, M. Saifuzzaman and Z. N. Tumpa, \"Gamification in Children Education: Balloon Shooter,\" 2018 4th International Conference on Computing Communication and Automation (ICCCA), Greater Noida, India, 2018, pp. 1-5, doi: 10.1109/CCAA.2018.8777534.