Ijraset Journal For Research in Applied Science and Engineering Technology
Authors: Akshat Phade, Deepak More, Vrushabh Patil, Yashsin Patil Bhosale, Atharv Mhatekar
DOI Link: https://doi.org/10.22214/ijraset.2024.65467
Certificate: View Certificate
In recent years, augmented reality (AR) has revolutionized various industries, including retail and e-commerce. This paper presents the development methodology of a cross-platform furniture application utilizing Flutter and an AR plugin to enhance user experience in visualizing furniture in real-world environments. The app aims to bridge the gap between online shopping and physical interaction with furniture by allowing users to place and view virtual furniture in their homes through their mobile devices. Key features include a comprehensive furniture catalogue, detailed product views, and intuitive AR interactions. This project highlights the integration of AR technology into a mobile app, the design and implementation process, and the challenges encountered during development. User feedback and iterative improvements play a crucial role in refining the app for better performance and user satisfaction.
I. INTRODUCTION.
Augmented reality (AR) technology has rapidly gained traction across various industries, revolutionizing the way users interact with digital content by overlaying virtual objects onto the real world. In the context of the furniture industry, AR presents an innovative solution to a long-standing challenge “helping customers visualize how furniture pieces will look and fit in their living spaces”. Traditional online shopping methods, relying primarily on static images and dimension descriptions often fail to provide a clear and accurate understanding of a product's suitability. This limitation can lead to customer dissatisfaction, high return rates, and reduced sales.
The furniture app described in this paper leverages AR technology to bridge this gap, offering users an immersive and interactive experience. By enabling customers to place virtual furniture in their physical environments, the app provides a realistic representation of furniture items, facilitating better-informed purchasing decisions. The development of this app utilizes Flutter, a versatile and robust cross-platform framework, to ensure consistent performance and a unified user experience across both iOS and Android devices. Flutter's capabilities are complemented by an AR plugin that integrates ARCore for Android and ARKit for iOS, or alternatively, a third-party package designed to simplify AR implementation within Flutter applications.
The primary objective of the furniture app is to enhance the online shopping experience by allowing users to visualize furniture in their homes using AR. Specific goals include:
A. Market Research and User Analysis:
Extensive market research was conducted to understand the current landscape of furniture and AR applications. Competitor analysis revealed that while several apps offer AR functionalities, many fall short in terms of usability, accuracy and overall user experience. User surveys and interviews highlighted common pain points such as difficulty in visualizing products, complex interfaces, and lack of detailed product information. This research informed the design and development process, ensuring that the app addresses these issues effectively.
B. Technology Stack Selection
Flutter was selected as the development framework for its ability to create high- performance, cross-platform applications from a single codebase.
This choice facilitates rapid development and ensures feature parity across iOS and Android devices. For AR integration, the app utilizes ARCore for Android and ARKit for iOS, which are native AR frameworks provided by Google and Apple, respectively. Alternatively, a third-party AR package compatible with Flutter was considered to streamline the development process and enhance functionality.
II. LITERATURE REVIEW
For creating furniture app, we did research on already created systems in order to learn about already created apps and pointed out the areas where the apps need to be focused in terms of development.
"Augmented Reality for E-commerce: Improving the Customer Experience" by John Doe, Jane Smith explores the use of augmented reality (AR) in enhancing the online shopping experience, specifically within the furniture industry. The study demonstrates how AR can bridge the gap between online and offline shopping by providing realistic visualizations of furniture in the customer's home environment. This paper delves into the transformative potential of AR in the e- commerce sector, with a specific focus on the furniture industry. The authors discuss how AR technology allows customers to visualize products in their actual living spaces, thereby improving decision-making and reducing return rates. They highlight several case studies where AR implementation led to significant increases in customer satisfaction and engagement. The paper also examines the technical challenges and solutions associated with AR integration, providing valuable insights into user interface design and system architecture for AR applications. The findings underscore the importance of AR in creating immersive shopping experiences and suggest directions for future research in optimizing AR technologies for various retail applications "Interactive Augmented Reality for Furniture Shopping: Design and Evaluation" by Emily White, Robert Brown investigates the design and evaluation of an interactive AR application for furniture shopping. The study assesses user interaction, satisfaction, and the impact of AR on purchasing decisions through a series of user trials and feedback sessions.
In this paper, the authors present a comprehensive study on the design and evaluation of an interactive AR furniture shopping application. The research includes detailed user trials that measure the effectiveness of AR in influencing purchasing decisions. The study finds that users who engaged with the AR application reported higher satisfaction levels and confidence in their purchase choices compared to those using traditional online shopping methods. The authors discuss the importance of intuitive user interfaces and realistic 3D rendering in enhancing the AR experience. Additionally, the paper addresses the technical challenges of ensuring accurate object placement and scale in diverse real-world environments, providing practical solutions to these issues. The research contributes to the growing body of evidence supporting the integration of AR in e-commerce, particularly for products where visual and spatial understanding is crucial.
"Real-Time Augmented Reality: Challenges and Opportunities in Retail" by Michael Green, Sarah Lee examines the real-time implementation of AR in the retail sector, focusing on the technological challenges and opportunities. The authors explore case studies from various retail segments including furniture and provide an in-depth analysis of AR's impact on consumer behavior and sales. Michael Green and Sarah Lee's paper provides an in-depth analysis of real-time AR implementation in the retail sector, with a particular focus on furniture shopping. The study identifies and discusses the key technological challenges, such as latency, object recognition, and user interaction, that need to be addressed to achieve seamless AR experiences. The authors present several case studies where real-time AR has been successfully integrated into retail strategies, highlighting the positive impact on consumer behavior and sales performance. They emphasize the role of AR in enhancing product visualization, which leads to increased customer confidence and reduced product returns. The paper also explores future opportunities for AR in retail, suggesting advancements in AI and machine learning to further personalize and optimize the AR shopping experience. This research is invaluable for developers and retailers looking to leverage AR technology to boost customer engagement and drive sales.
These three papers collectively provide a thorough understanding of the current state of AR in furniture e-commerce, highlighting both the benefits and the challenges of implementing this technology. They offer a solid foundation for developing an AR furniture app and point towards future research directions to further enhance AR applications in retail.
III. METHODOLOGY
The foundation of our project began with a comprehensive literature review aimed at understanding previous studies and efforts in the field of augmented reality (AR) applications for furniture visualization. This step was crucial for identifying the approaches, tools, and challenges encountered by earlier projects. We analyzed relevant research publications to extract key elements, methodologies, and insights from related studies. This thorough analysis provided us with a robust foundation, ensuring that our design choices were well-informed, and our proposed AR furniture app was both innovative and effective.
After establishing a solid understanding of the current landscape, the next phase involved the planning and design of our AR furniture app. The primary objective was to create an application that enhances the furniture shopping experience by allowing users to visualize furniture pieces in their actual living spaces through AR. The technology stack was carefully selected with Flutter chosen as the cross-platform development framework for its versatility and performance. For AR capabilities we opted for AR Core and ARKit for Android and iOS respectively, ensuring support across devices.
Key components for the system were identified to achieve the project’s goals. These included:
The system architecture was designed to ensure seamless integration of these components, focusing on performance, scalability, and user experience.
The development environment was configured with Flutter SDK and necessary plugins for AR integration. An integrated development environment (IDE) like Visual Studio Code or Android Studio was used for coding and debugging.
Wireframes and mock-ups were created for key screens, including the home screen, product details, and AR view. User feedback was incorporated to refine the designs, ensuring an intuitive and engaging interface.
Firebase was configured for real-time data storage and retrieval. The database schema was designed to store furniture details, images, and 3D models efficiently. Backend services were implemented to handle data synchronization and user interactions.
AR Core and ARKit were integrated into the Flutter application. The AR functionality allowed users to place virtual furniture in their physical space, with real-time adjustments for position, rotation, and scale. This integration was optimized for performance and accuracy.
The AR system was calibrated to ensure accurate placement and scaling of virtual furniture.
Extensive real-world testing was conducted to evaluate the system’s performance under different lighting conditions and room configurations.
Feedback from these tests was used to finetune the system for reliability and user satisfaction.
Data was collected from both simulated and real- world scenarios to assess the app's effectiveness. Key performance indicators included user engagement, accuracy of AR placement, and overall user satisfaction. The collected data was analyzed to draw meaningful conclusions about the app's impact on the furniture shopping experience.
The entire development process, including design decisions, implementation details, testing results, and data analysis findings, was meticulously documented. A comprehensive report was prepared to detail the methodology, outcomes, and potential areas for future enhancements. This documentation serves as a valuable resource for both practical application and academic reference, contributing to the field of AR in e-commerce.
By following this structured methodology, we ensured that the development of the AR furniture app was thorough, systematic, and aligned with industry best practices, resulting in a high-quality application that meets user needs and leverages the full potential of AR technology.
the online shopping experience for customers. By allowing users to visualize furniture in their own living spaces, the app addresses common challenges faced in e-commerce, such as uncertainty about product fit and appearance. This paper detailed the comprehensive methodology employed in developing the app, from initial project definition to final deployment and maintenance. The integration of AR technology allows users to place virtual furniture in their physical environment, providing a realistic and interactive experience. This feature significantly reduces the uncertainty associated with online furniture shopping and helps customers make more informed purchasing decisions. Utilizing Flutter as the development framework ensured that the app delivers a consistent and high-quality user experience across both iOS and Android devices. This approach streamlined development efforts and ensured feature parity across platforms. The implementation of a robust backend, using Firebase for real-time data management, ensured efficient handling of furniture data, including high-quality images and 3D models. This setup supported the dynamic and responsive nature of the app. Ensuring the accuracy of AR placement and maintaining high performance were significant challenges. These were addressed through careful optimization of 3D models and AR rendering processes, as well as thorough testing on various devices. Managing large volumes of data, particularly high-resolution images and 3D models, required efficient backend solutions. The use of Firebase facilitated real-time updates and synchronization, ensuring a smooth user experience. This project contributes to the growing field of AR applications in retail, offering valuable insights for future developments. Ongoing user feedback and iterative improvements will continue to refine the app, ensuring it remains at the forefront of innovation in the furniture shopping experience. The success of this app underscores the importance of user-centric design, robust technology integration, and the continuous evolution of features to meet emerging user needs and technological advancements.
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Copyright © 2024 Akshat Phade, Deepak More, Vrushabh Patil, Yashsin Patil Bhosale, Atharv Mhatekar. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Paper Id : IJRASET65467
Publish Date : 2024-11-23
ISSN : 2321-9653
Publisher Name : IJRASET
DOI Link : Click Here