Ijraset Journal For Research in Applied Science and Engineering Technology
Authors: Rutwik Alange, Prathamesh Bhumkar, Yash Hirekurbaru, Shon Kashid
DOI Link: https://doi.org/10.22214/ijraset.2024.59395
Certificate: View Certificate
The rapid evolution of human-computer interaction has spurred significant progress in gesture recognition technologies, placing a specific emphasis on diverse applications. This paper highlights key advancements in machine learning algorithms tailored for gesture recognition, including deep learning approaches that have notably improved the accuracy and robustness of hand tracking systems. Furthermore, the integration of hand gesture control into wearable devices and its implications for everyday technology usage are thoroughly examined. This paper relies on the formidable capabilities of Deep Learning, specifically Convolutional Neural Networks and Recurrent Neural Networks, to decipher and translate hand gestures into actionable directives. The implementation of the Hand Gesture Controller necessitates the integration of a camera or sensor module capable of capturing intricate hand movements. Real-time image processing and feature extraction are essential components, facilitating the provision of input data to the Deep Learning model. As technology progresses, this interface emerges as a versatile tool capable of enhancing productivity and inclusivity across various domains. The paper concludes with a discussion on future directions in hand gesture controller development, exploring anticipated technological advancements, novel use cases, and the potential for increased accessibility. In summary, the \"Hand Gesture Controller using Deep Learning\" project signifies a substantive stride forward in human-computer interaction, introducing an innovative interface that promises a future where devices seamlessly respond to innate gestures, thereby rendering technology more accessible and user-focused.
I. INTRODUCTION
With the increasing integration of technology into our daily lives, there is a growing need for more natural and effortless means of communication with electronic devices. Traditional interfaces often fall short in delivering the seamless and immersive experience that users seek. In contemporary human-computer interaction, conventional input methods often fall short in providing a truly intuitive and seamless user experience. Keyboards, mice, and remote controls, while functional, can be limiting in particular scenarios. The problem at hand revolves around creating a versatile and responsive interface that recognizes and interprets hand gestures accurately. Hand gesture is one of the logical ways to generate a convenient and high adaptability interface between devices and users. Hand tracking, as a theory aspect, deals with three fundamental elements of computer vision: hand segmentation, hand part detection, and hand tracking. The best communicative technique and the common concept used in a gesture recognition system is hand gestures. Hand gestures can be detected by one of these following techniques: posture is a static hand shape ratio without hand movements, or a gesture is dynamic hand motion with or without hand movements. Using any type of camera will detect any type of hand gesture; keeping in mind that different cameras will yield different resolution qualities.
Hand gesture recognition has undergone a remarkable evolution, primarily driven by the advancements in deep learning techniques and the growing demand for more intuitive human-computer interfaces. The journey began in the early stages of research when "Hand Gesture Controller using Deep Learning" projects initially relied on basic convolutional neural networks (CNNs). Existing gesture recognition technologies often struggle to capture the subtleties and nuances of human hand movements, leading to limited usability and frustration among users. Moreover, these systems may not adapt well to various applications, hindering their widespread adoption. Overcoming the complexity of gesture recognition processes requires the adoption of advanced machine learning techniques, such as deep neural networks like CNNs & RNNs. These models can automate feature extraction and pattern recognition, simplifying the intricate processes involved in accurate gesture identification. Addressing the challenges associated with tracking hand movements demands the implementation of state-of-the-art hand tracking algorithms like YOLO (You Only Look Once)/Media Pipe. These algorithms excel in accurately tracking fast and dynamic hand movements, ensuring the system's ability to keep up with rapid gestures. To tackle the accuracy challenge, we can implement advanced machine learning techniques, such as CNNs & RNNs, to automate feature extraction and pattern recognition, ensuring precise identification of complex or subtle hand movements. We'll address environmental adaptability through robust preprocessing and background separation using advanced computer vision methods. By integrating these approaches, our project aims to contribute to the development of a highly accurate and adaptable hand gesture controller suitable for diverse applications and environments.
II. RELATED WORKS
[3] In 2023, Aditya Sharma, Akshat Sethiya, Akshit Ramteke, Atharva Shinde & Rajput published "Volume Control Using Hand Gesture" in IJRPR. This Project introduces that One can Control the volume of although their PC By hand. In this we have to first add the Hand Gesture Images for controlling the volume (Upper Slightly Moving Hand, Lowerdownly moving hand etc). Once we add this in our PC the Camera will Catch our Hands Action and according to the Action that matches with images the action will perform (of increasing or decreasing of volume).
In 2022, Dubbaka Megha, Sai Reddy, Srilekha Kukkamudi and Rishika contributed their paper " Virtual Mouse Using Hand Gesture". The Work About this project tells that the We can open tab of our own PC or Laptops using the hand gesture. But, the Accuracy of their project is 90% Accurate. Due to it require proper camera and the lighting condition can affect the accuracy.
In 2022, Silky Khurana, Jaspreet Kaur and Kamal Contributed The paper "Design and Implementation of Volume and Brightness Control Using Hand Gestures”. In this Paper they Perform different about controlling the Volume but Also the Brightness of the Monitor or Laptop. It Prove Helpful it requires similar features and programming like the volume.
In 2022, “Hand Gesture Recognition and Volume Control” by Nidhishree Arun, Ananya Dutta, Shreenivas B discusses the importance of hand gesture recognition in the context of human-computer interaction and its potential applications. It outlines the challenges of hand gesture recognition, emphasizing the need for hand detection and segmentation as fundamental steps. The paper also mentions the use of Haar-cascade classifiers for hand detection and discusses the goal of developing a system that can recognize specific human gestures in real-time to control devices without a keyboard or mouse.
In 2021, Apoorva N, Gowri, Meghana Rao and Roshini introduced Their paper "Hand Gesture Recognition System for Deaf and Dumb”. In, this work the purpose of this project was to find the solution for the communication between dumb and common person. They build a Device that can capture the hand gesture of dumb one and each action have some appropriate meaning that will tell the common man what the dumb man is talking. It is carried out using the IOT device like sensor which plays an important role in this project.
In 2020, a paper by Abhishek B1, Kanya Krishi2, Meghana M3, Mohammed Daaniyaal4, Anupama H S5 “Hand Gesture Recognition Using Machine Learning Algorithms” presents a technique for recognizing hand gestures using machine learning algorithms. The main focus of this research is to recognize human gestures using mathematical algorithms for human-computer interaction. The paper describes how hand gestures are trained to perform certain actions like switching pages, scrolling up or down in a page. The system can work in a real-time Human Computer Interaction system without having any of the limitations (gloves, uniform background, etc.) on the user environment. Another related work titled “Hand Gesture Recognition Using Machine Learning and Infrared Information”. It also presents data representation strategies, computational techniques or strategies used in data analysis, and metrics employed to evaluate the results. In conclusion, the field of hand gesture recognition using machine learning algorithms is a promising area of research with potential applications in various fields, including HCI, robotics, and assistive technologies.
III. MOTIVATION
The inspiration behind our project on "Hand Gesture Controller using Deep Learning" arises from a profound awareness of the pressing need for innovative human-computer interaction methods. We recognize the potential for transformative change through gesture-based interfaces. A hand gesture controller offers users a natural and intuitive means of interacting with technology. It empowers individuals to communicate, navigate, and control devices effortlessly. The technology's potential applications span various domains, promising to revolutionize the way we interact with digital environments. This project aspires to redefine human-computer interaction, making it more intuitive and accessible to all, while also exploring solutions to the challenges highlighted in existing research.
IV. OBJECTIVE
Our objective is to create an intuitive and user-friendly gesture controller, providing individuals with a seamless means of interacting within digital environments through hand gestures. Central to our design is the development of a system that consistently distinguishes the user's hand from the background, irrespective of environmental variables. To enhance the precision of gesture recognition, we have devised and implemented algorithms capable of accurately detecting and managing transitions between different hand signs. Recognizing the challenge posed by fast and dynamic hand movements, our approach incorporates state-of-the-art hand tracking algorithms to ensure precise tracking, even in rapid gestures. By addressing the highlighted challenges in existing research, our overarching goal is to explore innovative solutions that will make gesture-based interaction not only accessible but also highly efficient across a diverse range of domains.
V. METHODOLOGY
The gesture recognition system is developed using two phases such as training and testing phase. A training model is developed from input images. Pre-trained CNN model is the model trained on large label ImageNet dataset to solve the image category classification problem. These models are generally used to solve the same image classification problem but using different image dataset. the features of input image are extracted using convolution operation filter with the input gesture image. The system can be defined over three main steps, they are: Learning, Detection, Recognition
A. Learning
It involves two aspects such as
B. Detection
C. Recognition
VI. SYSTEM ARCHITECTURE
Designing a system for hand gesture recognition involves multiple components that work together to interpret and respond to gestures. Here's a high-level overview of the system architecture for hand gesture recognition:
The system architecture of the Hand Gesture Controller initiates with an input device capable of capturing hand gestures, which could be a camera, depth sensor, or other sensor technologies. This device captures raw data from the user's hand movements, a crucial initial step in the process. Subsequently, the raw data undergoes meticulous processing to extract pertinent information about hand gestures, utilizing techniques such as image processing, depth sensing, or other methods tailored to the specific input device employed. Raw data inherently contains noise and irrelevant details. To mitigate these issues, the system incorporates data preprocessing tasks such as image filtering, noise reduction, and normalization. This ensures that the input data remains consistent and optimized for subsequent stages of the process. Following preprocessing, the system focuses on extracting meaningful features from the data, encompassing parameters like hand position, orientation, and finger movements, all of which are crucial for accurate gesture recognition.
The core of the system lies in the implementation of a machine learning or deep learning model dedicated to gesture recognition. This model, depending on the complexity of the gestures, may involve advanced techniques like Convolutional Neural Networks (CNNs) or recurrent neural networks (RNNs). A crucial aspect of this process involves training the gesture recognition model using a labelled dataset. This dataset comprises various examples of gestures, each tagged with its corresponding label. Through the training process, the model refines its parameters to minimize the disparity between predicted and actual gestures, thereby enhancing its accuracy.
Upon successful recognition of a gesture by the model, the system proceeds to map it to a corresponding action or command based on the gesture database. This mapping module defines the functional interpretation of each recognized gesture in terms of user interaction. As the hardware component captures images or sensor data from the user's hand movements, it is sent to the image processing and deep learning models for analysis. The deep learning models, in turn, process the input data, recognize the hand gestures, and relay the information to the gesture mapping and command execution module.
Finally, the recognized gestures are translated into predefined or user-defined actions, which are then executed in the associated software or hardware. This integration of hardware, image processing, deep learning, and gesture mapping culminates in a seamless and intuitive Hand Gesture Controller system, providing users with an interactive means of engaging with digital environments based on their hand gestures.
VII. LIMITATIONS
In conclusion, this paper has presented a comprehensive exploration of the \"Hand Gesture Controller,\" showcasing its potential to revolutionize human-computer interaction. By focusing on the development of an intuitive and user-friendly interface, our system offers individuals a seamless means of interacting with digital environments through hand gestures. The design addresses challenges related to environmental context, precise gesture detection, and the tracking of fast and dynamic hand movements, incorporating advanced algorithms for enhanced accuracy. As we progress in the ever-evolving landscape of gesture-based control systems, our project stands as a significant contribution, aiming to make gesture-based interaction accessible and efficient across a wide array of domains. Looking ahead, this work lays the groundwork for future innovations in the realm of human-computer interaction, encouraging continued exploration and refinement of gesture control technologies for enhanced user experiences and increased accessibility.
[1] The paper “On-device Real-time Hand Gesture Recognition” by George Sung Kanstantsin Sokal, Esha Uboweja, Valentin Kabalevsky Jonathan Baccash introduces an on-device real-time hand gesture recognition system, which aims to detect predefined static gestures using a single RGB camera. [2] The research paper titled \"Accuracy Enhancement of Hand Gesture Recognition Using CNN\" by Gyulai Park, Vasantha Kumar Chandrasekar and Jinh wan Koh addresses the critical domain of hand gesture recognition, which holds significant importance for human-machine interaction, especially in applications that necessitate contactless control or communication. [3] Aditya Sharma, Akshat Sethiya, Akshit Ramteke, Atharva Shinde & Rajput published \"Volume Control Using Hand Gesture\" in IJRPR. This Project introduces that One can Control the volume of Saathiya their PC By hand. [4] “Hand Gesture Recognition and Volume Control by” Nidhishree Arun, Ananya Dutta, Shreenivas B discusses the importance of hand gesture recognition in the context of human-computer interaction and its potential applications. [5] Nidhishree Arun, Namratha V, Ananya Dutt & Shrinivas published a paper in IJCRT.ORG titled \" Hand Gesture Recognition &Volume Control.\" In this paper mainly focus is on detecting hand landmark &Camera. [6] Apoorva N, Gowri, Meghana Rao and Roshini introduced Their paper \"Hand Gesture Recognition System for Deaf and Dumb”. In, this work the purpose of this project was to find the solution for the communication between dumb and common person. They build a Device that can capture the hand gesture of dumb one and each action have some appropriate meaning that will tell the common man what the dumb man is talking. [7] Abdullah Mujahid, Mazhar Javed Awan, Awais Yasin, Mazin Abed Mohammed proposed a comparison through paper “Real-Time Hand Gesture Recognition Based on Deep Learning YOLOv3 Model” they have proposed a lightweight model for hand gesture recognition using CNN, without additional preprocessing, image filtering, and enhancement of images. [8] Minchuk Lee and Joonbum Bae contribute through their paper “Deep Learning Based Real-Time Recognition of Dynamic Finger Gestures Using a Data Glove”. The paper proposes a novel method for hand gesture recognition using a data glove embedded with soft sensors that measure the joint angles of five fingers. The method uses a deep learning-based gesture spotting algorithm that detects the start/end of a gesture sequence in a continuous data stream. [9] Kolla Bhanu Prakash, Rama Krishna Eluri, Nalluri Brahma Naidu, Sri Hari Nallamala,Pragyaban Mishra, P Dharani proposed paper “Accurate Hand Gesture Recognition using CNN and RNN Approaches” by the PyTorch method for manual pose estimation and hand motion capture in gesture recognition to be updated by CNN and RNN. [10] Okan K¨op¨ukl¨u1, Ahmet Gunduz1, Neslihan Kose2, Gerhard Rigoll1 contribute their research through paper “Real-time Hand Gesture Detection and Classification Using Convolutional Neural Networks”. This paper presents a two-model hierarchical architecture for real-time hand gesture recognition systems. The method uses a sliding window approach to detect the start and end of a gesture sequence in a continuous video stream, and then applies a deep CNN to classify the detected gesture. The method aims to improve the accuracy and speed of hand gesture recognition by using a lightweight CNN architecture for detection and a deep CNN architecture for classification.
Copyright © 2024 Rutwik Alange, Prathamesh Bhumkar, Yash Hirekurbaru, Shon Kashid. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Paper Id : IJRASET59395
Publish Date : 2024-03-25
ISSN : 2321-9653
Publisher Name : IJRASET
DOI Link : Click Here