Ijraset Journal For Research in Applied Science and Engineering Technology
Authors: Dr. S. K. Saravanan, Dr. S. Parthasarathy
DOI Link: https://doi.org/10.22214/ijraset.2022.44015
Certificate: View Certificate
Augmented reality (AR) overlies manually made materials directly over the real-world materials. Virtual and augmented reality industry committed innovative technologies that can be explored in the field of entertainment, education, training, medical and industrial innovation, and the development are explored. Augmented reality (AR) allows the physical world to be enhanced by incorporating digital knowledge in real time created by virtual machine. Few applications that have used augmented and virtual reality in real-world applications are discussed. VR will make it conceivable to educate in virtual situations that are difficult to picture in physical study halls, such as getting into virtual research facilities, imagining machines, mechanical plants, or even clinical cases. The gigantic prospects of open virtual advancements will make it conceivable to break the limits of formal instruction.
I. INTRODUCTION
A. Virtual Reality
Technology that includes virtual reality is becoming prevalent. The software of virtual reality is making many industries prepared for various scenarios before entering them. The medical profession is projected to use virtual reality for some treatments and interactions with patients in the coming years. Virtual training sessions for companies can cut costs, fill in the need for personnel, and increase education.
According to Gartner, by 2023, virtual simulations for selected patients with specific illnesses will reduce emergency room visits in America by 20 million. These simulations will have intelligence capabilities, so virtual-reality care can still provide patients with proper attention.
B. Augmented Reality
Augmented reality is a more versatile and practical version of virtual reality, as it does not fully immerse individuals in an experience.
Augmented reality features interactive scenarios that enhance the real world with images and sounds that create an altered experience. The most common current applications of this overlay of digital images on the surrounding environment include the recent Pokémon Go fad or the additions on televised football in the U.S.
The benefits of virtual reality in education are embraced by many educators, but some are still reluctant to use it in their classrooms. Reasons range from high costs to pushback from school administrators. Others see the value of both VR and AR as entertainment, but not as effective teaching tools in the classroom. Additional educator concerns, as reported in a recent EdTech report, include the bulkiness of the equipment, glitches, and the quality and availability of content. Despite these challenges, demand for AR and VR in education is expected to grow in the coming years. This means that current and aspiring teachers should take steps to learn about the benefits of virtual reality in the classroom.
In addition to providing students with immersive learning experiences, other benefits of virtual reality in education include the ability to inspire students’ creativity and spark their imaginations. And this can motivate them to explore new academic interests. AR and VR in education also helps students struggling to understand difficult academic concepts. For example, through AR, geometry students can check out 3D geometric forms from multiple perspectives; they can rotate a shape to see it from different angles and even view it from the inside.
The benefits of virtual reality in education go beyond academics as well to include cultural competence, the ability to understand another person’s culture and values, an important skill in today’s interconnected global society. For example, a virtual reality field trip to other parts of the world, whether it is Peru or China, exposes students to cultures other than their own.
II. VR APPLICATIONS
1. Automotive Industry
Car manufacturers are continuously trying to put the current technologies to use in order to deliver the best vehicles. Virtual Reality (VR) and Augmented Reality (AR) technology is advancing rapidly as computers are becoming more powerful. VR in manufacturing industry enables the designers to simulate their design prototype or model on advanced VR software. This helps them to rectify errors at the primary stage and reduce production time and cost.
From concept to detail design, VR enables an open environment where actual product quality can match the rendered models. This is especially crucial in industries where there is no room for error. VR can be used in the design process to give a more accurate depiction and immersive creation of 3D models.
2. Healthcare
VR is being used as a powerful diagnostic tool, which helps doctors and physicians to carry out accurate diagnosis. This is done in combination with other methods, such as MRI/CT scans, and eliminates the need for any kind of invasive techniques, making it a pain-free experience for the patient. VR is making a significant impact in healthcare. In November 2021, the FDA approved prescription-use EaseVRx for the treatment of pain reduction in adults. The system uses cognitive behavioral therapy and other behavioral principles such as deep relaxation, attention-shifting, interoceptive awareness, and others, to aid in the reduction of chronic pain. VR has even been used as pain relief for burn injuries.
VR can also be used as a treatment for mental health issues, with Virtual Reality Exposure Therapy thought to be particularly effective in the treatment of PTSD and anxiety.
3. Education
Virtual reality can improve education by providing students with memorable and immersive experiences that would otherwise not be possible. What's more, it can all take place within the classroom. VR is accessible to every student and can be easily monitored by teachers.
With VR, we can make almost anything possible – especially in education. From virtual classrooms to hands-on training, VR allows the user to experience situations they are usually unable to in the traditional classroom. VR immerses learners in the virtual world, allowing them to learn effectively and with confidence. Besides this, there are so many ways to use virtual reality in eLearning, and these activities are more like fun games than schoolwork, making learning fun. This increases the students' motivation to keep on learning.
4. Tourism
VR can be used in many different ways in the tourism industry. The technology is evolving at a rapid rate and the uses of VR within tourism are expanding along with the technology. The main VR technologies that are used in the travel industry are VR video and VR photography.
VR created for headsets is more expensive to produce as it requires the production of Stereoscopic content and spatial audio. However, for those travel companies looking to be at the forefront of the technology, the cost can be worth it to allow them to stand out from the crowd and provide an unrivalled experience to their clients.
5. Architecture
VR technology has so much potential for architects and designers. From initial design mock-ups, to project collaboration, through to the finishing touches that make a building design go from good to great, virtual reality possesses the capability t really sell an idea better than any other medium.
VR as an immersive technology, it will transport users into a fully interactive 3D environment, giving them the opportunity to explore a virtual representation of a particular room, floor, or building design as a whole.
A. ugmented Reality in Education and Training
Augmented reality in education can serve a number of purposes. It helps the students easily acquire, process, and remember the information. Additionally, AR makes learning itself more engaging and fun. It is also not limited to a single age group or level of education, and can be used equally well in all levels of schooling; from pre-school education up to college, or even at work.
B. Augmented Reality in the classroom
Probably, the most popular application for augmented reality in education is the use of AR apps directly in the classroom. In this case, they can help the teacher explain a subject, provide a visual representation of the material, and help students test out their knowledge in practice. Namely, you can find an AR app for almost any subject, including chemistry, geometry, zoology, grammar, and even programming.
C. Examples of AR Education APPs in Classroom
3. Merge Cube transforms visual objects into 3D tactile items that students can study literally inside and out. Using this touchable AR in the classroom will help learners master STEM and science much faster and more efficiently.
4. Wonderscope exemplifies how augmented reality can be used in education for children and is an effective tool for when students can’t physically attend the class. The app brings the stories into real life through the device’s screen, sparking kids’ curiosity and excitement from reading new books.
5. Mondly, a language-learning app, has recently integrated an AR-based virtual teacher to help users practice their skills as if they were in a real-life setting.
6. The 3DBear app combines all the benefits of AR learning and at the same time is perfect for remote classes. The platform’s developers designed a convenient space that helps teachers control the distance learning process.
D. Benefits Of Augmented Reality In Education
E. Challenges Of Augmented Reality In Education
The education system has been evolving for centuries. It has always adapted to the available technology and needs of the students. We are now on the threshold of another development and itis a duty of scholars, educators and teachers to embrace it and prepare for it. The generation that is starting education right now has been online for whole their lives. Digital world is as important and immersive as the real one. They are digital natives, born onto the world of mobile phones, omnipresent Internet and immediate access to most of desired information or data, is it music, video or content. Although using modern technology in education environment is clearly bene?cial, it is not without risks or dangers. One of the main issue is the lack of ?exibility. During traditional classes students may ask questions, receive answers, take part in this discussion. Using a virtual reality headset with speci?c software, the students have to follow the rules and are not able to do anything else except what they are supposed to do. Some educators are naturally resistant to change and their involvement and active participation is crucial for successful introduction of technology into the classroom. Although we might be tempted to replace all old-fashioned solutions with modern digital ones, there must be equilibrium between state-of-the-art solutions and human interaction, mentoring and teacher–student relationship.
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Copyright © 2022 Dr. S. K. Saravanan, Dr. S. Parthasarathy. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Paper Id : IJRASET44015
Publish Date : 2022-06-09
ISSN : 2321-9653
Publisher Name : IJRASET
DOI Link : Click Here